Earl Lan
Freelance Concept & Illustration Artist, open for work
Home page
Resume
Home page
Resume
Designs
Illustration
Environment
Characters
Line Art
Models
Sketches & Practice
Projects
School
Dark Tone
Personal Projects
Monk 001
Commander
Artificer - 001
Psion Weaver 001
An Inspiration
A Shadow under the Sun
Rogue 001
Maps Design for "Deep Madness" - Shadings
Map design for Czepuku Game - Bastion
Map design for Czepuku Game - Market
Map design for Czepuku Game - Elven Village
Kamaitachi 穷奇
Some freelance works back then 003
Some freelance works back then 001
Wizard 001
Druid 001
Works did for a Voyage Game 011
Works did for a Voyage Game 010
Works did for a Voyage Game 009
Works did for a Voyage Game 008
Works did for a Voyage Game 007
Works did for a Voyage Game 006
Works did for a Voyage Game 005
Works did for a Voyage Game 004
Works did for a Voyage Game 003
Works did for a Voyage Game 002
Works did for a Voyage Game 001
Some freelance works back then 002
Some Works did for a Mobile Game 005
Some Works did for a Mobile Game 004
Some Works did for a Mobile Game 003
Some Works did for a Mobile Game 002
Some Works did for a Mobile Game 001
Some Assets Concept Designed for a Strategy Game
Post Apocalyptic Mobile Base
Town Bywater
Some freelance works back then 004
Some freelance works back then 005
Some freelance works back then 006
Props Design for Board Game "Deep Madness"
Autopsy Lab, Map Design for board game "Deep Madness"
Map Design for board game "Deep Madness" - Bio Lab
Map Design for Board Game "Deep Madness" - Sacrificial Chamber
Maps Design for Board Game "Deep Madness"
Map Design for Board Game "Deep Madness" - Mine
Map Design for Board Game "Deep Madness" - Waste Disposal Area
Map Design for Board Game "Deep Madness" - Machinery Area
Map Design for Board Game "Deep Madness" - Culture Lab
Map Design for Board Game "Deep Madness" - Waste Pit
Count Down for "Summoner's Rift", League of Legends
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